, US
Phone: xxx-xxx-xxxx
Email: xxx@xxxx.xxx
Looking For: Business Intelligence Developer,
Occupation: IT and Math
Degree: Master's Degree
Career Level: Qualified
Languages: English, French
Highlights:
Skills:SQL, PYTHON, C#, .NET, POWER BI, Scripting, Data Science, Machine Learning, Data Analysis, Effective Communication, Data mining, Business Intelligence, Kusto Query Language, Software Quality Engineering, PowerShell, R, Microsoft Azure, JAVA, Data Governance, ETL, Numpy, Pandas, TensorFlow, Keras, Computer Vision, Deep Learning
Software and Quality Engineer 09/2020 - 01/2023
Microsoft Corporation, Redmond, Washington United States
Owned and Oversaw Minecraft’s Stability and Performance Quality Area with over 150 million monthly users
• Owned and Oversaw Minecraft’s Stability and Performance Quality Area with over 150 million monthly users
• Collected, Cleaned, and Prepared data from multiple sources and Telemetry to identify, analyze, and visualize Minecraft’s Stability and Performance state to gain insight into the player’s experience using Python, Azure DevOps, Kusto Query Language, Power BI, Splunk, R, PowerShell, Power Query, and DAX, by creating self-service detailed dashboards, KPIs, visualizations, PowerShell Scripts, and automated alerts and processes
• Maintained and Expanded on existing automation software and reporting infrastructure used in monitoring and investigating Minecraft’s state by updating or creating new automation scripts, Python and R code, data tables, and Power BI reports, as well as setting new key metrics and measurements to ensure an excellent experience for the players on multiple gaming platforms and devices
• Reported and Summarized the stability and performance of Minecraft in a report over email on a weekly basis to hundreds of people, including stakeholders and partners across the Mojang studio and Xbox Studios Quality, which was used to make critical business decisions.
• Investigated and Monitored weekly and monthly Minecraft releases for critical bugs and performance issues affecting the game from a global audience of more than 150 million monthly users
• Used WPF and WinForms frameworks with C# to add features and onboard a new AAA game to a .NET software application used during in-game video game testing by multiple Xbox studios--
Software Engineer Intern 05/2019 - 08/2019
Microsoft Corporation, , United States
Machine Learning Engineer intern
Machine Learning and Computer Vision: Used Convolutional Neural Networks to train machine
learning models to identify image dynamic differences to assist in game testing and reduce
manual testing--
Explore Intern 05/2018 - 08/2018
Microsoft Corporation, , United States
Explored the software product development cycle by rotating through designing, building, testing, and project management for multiple projects
--
Pomona College 08/2016 - 08/2020
Claremont, California, United States
Degree: Bachelor's Degree
Major:Computer Science
Relevant Coursework: Machine Learning, Data Structures, Algorithms, Computer Systems, Computer Networks, Computer Graphics, OO Game development, User Interface, Discrete
Mathematics, Linear Algebra, Calculus
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